None of this is to knock CDPR's development efforts. There was room to breathe, to explore the entirety of the world rather than a single corner of it. When the witches of Crookback Bog got to be too much, I could run off to Novigrad to do some murder mystery, or gallop around Skellige taking in the view. But it's not just the enhanced visuals that prevent Velen from being a stain on The Wild Hunt, it's the fact that it exists as a part of a whole world rather than simply being a blot on just one part of it. Even all the gulf between The Witcher 1 and 3 isn't enough to transform a fetid marshland into a bustling and exciting location. Like its predecessor, it's pretty bland and largely featureless. Just look at The Witcher 3's Velen – infamous both in the game and in the wider universe as a simply horrible place to spend any time in at all, let alone live. In many respects, the Swamp is supposed to be a miserable place to be. Most importantly, however, is the fact that you won't be trapped there – I don't imagine that the remake will go exactly toe-to-toe with The Witcher 3 in terms of the breadth of its world, but just the ability to get out of the Swamp – to wander around Vizima, or go and spend some time in the lush grasslands of Chapter 4 – should alleviate some of the more crushingly tedious moments of that chapter. You spend the entirety of The Witcher 1 on foot, but a bigger remake should leave room for Roach to get involved, making getting back and forth across the Swamp a much less time-consuming task. Loading screens shouldn't be a problem, and neither should traversal. Now that The Witcher Remake developer Fool's Theory is moving to an open world structure, however, many of those issues are likely to be fixed.
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